/* Team-tinted card: border and a faint background wash in the side's color */
.standing-side{border:1px solid transparent;border-radius:8px;padding:6px 8px;margin:4px 0;}
/* Edge/fill/rail split into variables so the notched-corner treatment
   below can repaint border and background as two separate layers - a
   clip-path cuts a real border open at the chamfer. */
/* Colours live only as variables here. Painting them in this rule too
   would out-specify the chamfer/rail rule further down (two classes
   beats one regardless of order) and silently flatten both. */
/* --side-fill is an opaque colour, not a wash. The team colours are
   light, so stacking more of them over the page only raises the
   background's brightness and swallows the text. These are the same
   hues mixed *into* the dark base instead - roughly 22% - which reads
   as a strongly coloured card while staying dark enough for the
   numbers and icons to stay crisp. One value per team to tune.
   These are that 12% mix at 62% alpha. Denser than the cards around
   them on purpose: a side packs more text into less height than
   anything else on the page, and it is the layer where thin grey
   numbers were landing straight on top of the photograph. The
   rest still lets the 45% team edge underneath - and the artwork
   behind the card - come through, so the side reads as genuinely
   translucent and picks up a little colour back for free. */
.side-red,.col-red{--side-edge:rgba(225,92,92,.45);--side-fill:rgba(47,35,35,.62);--side-rail:var(--red);--side-glow:rgba(255,150,150,.9);}
.side-blue,.col-blue{--side-edge:rgba(91,143,240,.45);--side-fill:rgba(31,41,56,.62);--side-rail:var(--blue);--side-glow:rgba(160,195,255,.9);}
.side-green,.col-green{--side-edge:rgba(76,175,125,.45);--side-fill:rgba(29,45,44,.62);--side-rail:var(--green);--side-glow:rgba(150,235,195,.9);}

/* Your guild's side: bolder name plus a bright pin badge */
.team-col.is-yours .team-name{color:var(--accent);}
